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You can also move through creatures and objects as if they were difficult terrain, but you take 1d10 force damage if you end your turn inside a creature or an object. While in this form, you have a flying speed of 10 feet, you can hover, and attack rolls have disadvantage against you. As a bonus action, you assume a spectral form. The spirit knows only what it knew in life, as determined by the DM.Īt 13th level, you can phase partially into the realm of the dead, becoming like a ghost. It's under no obligation to be truthful, and it answers as concisely as possible, eager to be free. The spirit appears to you and answers in a language it knew in life. When you do so, you can ask the spirit associated with the trinket one question.
#Echo of soul rogue free#
Tokens of the DepartedĪt 9th level, when a life ends in your presence, you're able to snatch a token from the departing soul, a sliver of its life essence that takes physical form: as a reaction when a creature you can see dies within 30 feet of you, you can open your free hand and cause a Tiny trinket to appear there, a soul trinket.
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You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Roll half the number of Sneak Attack dice for your level (round up), and the second creature takes necrotic damage equal to the roll's total, as wails of the dead sound around them for a moment.
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Immediately after you deal your Sneak Attack damage to a creature on your turn, you can target a second creature that you can see within 30 feet of the first creature.
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Wails from the GraveĪt 3rd level, as you nudge someone closer to the grave, you can channel the power of death to harm someone else as well. You lose this proficiency when you use this feature to choose a different proficiency that you lack. Whenever you finish a short or long rest, you can gain one skill or tool proficiency of your choice, as a ghostly presence shares its knowledge with you. When you choose this archetype at 3rd level, echoes of those who have died cling to you. Source: Tasha's Cauldron of Everything Whispers of the Dead How did you discover this grim power? Did you sleep in a graveyard and awaken to your new abilities? Or did you cultivate them in a temple or thieves' guild dedicated to a deity of death? In temples of gods of death, the Phantom might work as an agent to track down those who try to cheat death and to recover knowledge that might otherwise be lost to the grave. In places like Thay in the Forgotten Realms and Karrnath in Eberron, where many necromancers practice their craft, a Phantom can become a wizard's confidant and right hand. Many shadar-kai of the Shadowfell are masters of these macabre techniques, and some are willing to teach this path. Thieves' guilds value them as highly effective information gatherers and spies. These rogues take knowledge from the dead and become immersed in negative energy, eventually becoming like ghosts. While adventuring on that line, some rogues discover a mystical connection to death itself. Many rogues walk a fine line between life and death, risking their own lives and taking the lives of others.
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